been working on the menu scene and functionality
Wednesday, December 4, 2013
Thursday, November 28, 2013
Wednesday, November 27, 2013
Scene
showing off the hard work still needs tweaks but is very close i feel when we start the lighting for this game it will bring it a lot more life.
Working with floor, Walls and Roof textures
For the past week and a bit i have been working and tweaking with tiling textures so that i could save on texture data size for the game, after quite a few tutorials on how to produce dirt and or old decay feel to my textures i think my view and knowledge in Photoshop has improved dramatically in the past week.
Thursday, November 7, 2013
Building It Up
been working on building this room up for one of the main stage areas where you will encounter the boss of our horror game
Monday, November 4, 2013
Tuesday, October 29, 2013
Building the room up
been working on the animation for the door as well as the security camera and got some nice pipes going aswell
Monday, October 28, 2013
Update
Been working on some models over the past couple of week and this is the progress (not all textures are final) but here are a few that have been done
Tuesday, October 15, 2013
Vent System
Been working on a vent system for the lab rooms today and were it would be necessary to have gasses extracted from the level spent about 5hrs modeling and texturing
Monday, October 14, 2013
torch Model
worked on this a bit before the project started and will be the torch that Victor will be using throughout the game as his main tool
Texture work
been working on floor texture for the first week and a bit had to try out a few different styles and watch a few videos on how to bring a bit more realism to it and which filters to use.
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